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  | Description |
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The guards are alerted and you have to quickly get away. The sewers
seems like a nice hiding place, and you make your way there. Once in,
you sit down for a while to try to put a value on the stole goods.
While counting, you grab a conveniently placed apple. Since all sewers
come with fresh apples these days, as part of the Cyriodiil welfare
program... Right?

No, actually - there's something wrong with that picture. Something you
can now fix. With this mod, around 26 new moldy and spoiled ingredients
will be added to the food lists, so they randomly appear in chest and
crates. Ever tried to eat a moldy fruit? With logic alone you should be
able to tell it's not a good idea. These moldy ingredients work prefect
for poisons though, or just for added realism.

So far it's pretty rare to stumble upon something moldy, with the
highest chance in the lower class containers. I will change this in
future releases, if possible (thinking in compatibility tracks) by
editing the containers directly, to increase the chances in sewers and
dungeons.

Now with custom inventory icons and reworked textures!

Full compatibility with OOO (Full version) now confirmed!

Complete list of ingredients:
Apple, Beef, Blackberry, Boar meat, Bread loaf, Carrot, Cheese wedge,
Cheese wheel, Corn, Crab meat, Grapes, Lettuce, Mutton, Onion, Orange,
Pear, Potato, Pumpkin, Radish, Rat meat, Strawberry, Tomatoe,
Wattermelon, Venison steak.

How the effects for the new moldy ingredients were made:
Negative effects (drain, damage, etc.) have been strengthen, together
with neutral (night eye, light) ones. Positive (restore, fortify) have
been flipped.



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  | Installation |
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Unzip the .RAR file into your Oblivion\Data folder, in my case
"C:\Games\Bethesda Softworks\Oblivion\Data". Start up Oblivion,
but before you press "Play" and enter the actually game menu 
(where you can choose "New" and "Load" etc.), press "Data Files".
Check (double-click) "Q - More and Moldy Ingredients v1.1.esp (Player
File)". Now press "OK" and start playing!



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  | Known bugs |
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The moldy ingredients might be a bit overpowered, as I have not balanced
them yet. If anyone finds them too strong, please contact me. Otherwise
there should not be any problems, I have confirmed that this mod is
compatible with G_'s Loot Mod and Oscuro's Oblivion Overhaul
(v1.23 Full) as it only affects the leveled food lists. Doubt there will
be any compatibility issue with any other loot mods.



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  | Changelog and Future Updates |
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Future - I will perform some major balance test in the near future and
tweak all the effects for the ingredients. Some textures and icons might
be reworked and more ingredients might be added. I'm not done yet.

1.1 - Added inventory icons, remade almost all textures, fixed the name
bug with the cheese wedge and the cheese wheel, added a leek texture
that I
 forgot in 1.0, added a new ingredient; garlic. Tweaked the
leveled lists for higher chance in lower class containers and lower in
upper class containers.
1.0 - Initial release.



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  | Comments, Credits and Contact |
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Made by asQarne. To contact me, send me a Personal Message at The Elder
Scrolls Forum (my username is "asQarne"),
"http://www.elderscrolls.com/forums/". Or drop an e-mail to the address
"asqarne(at)hotmail(dot)com", and put the MOD name as the subject.